Thanks to our brilliant, enthusiastic and inspiring speakers, CAN's first 'themed' event was a great evening. Charlene Putney on Twine, Chris Gregan (Snozbot) on their creation - the free games software engine, Fungus - and Dave McCabe on being a freelance Narrative Designer versus almost any other form of scriptwriter... The time flew in and several of us ended up sipping and talking on in the IFI afterwards.
Thanks to Filmbase for the room. Normally, CAN events are held in the Roasted Brown Cafe space on the floor below but we needed a screen to see some sample games -- yeah, it's a tough night when you have to watch games and learn interesting things from interesting people!
Unusually, we didn't have a lot of writers this time but we had everything else in the creative sphere of animation, vfx, games... If it felt a bit formal to be sitting in an 'official space' compared to gathering around tables downstairs, the ease of information flowing around the room and the candidness of the speakers made it a very special event. Not sure I got to talk to all the newcomers afterwards but hopefully they'll be back.
I'm thinking a themed night or two every year -- any ideas??
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